![]() ![]() Technically the most recent game in the series until Fires of Rubicon releases, Formula Front is a bit of a niche title, being developed exclusively for the PSP. New features like the ability to charge enemies to do damage work well with the pace of combat, and feel like a worthwhile addition to the series’ development. ![]() It retains the basics of combat and mech upgrading, allowing for a few fresh weapons, parts and ideas to facilitate interesting builds. This being said, the game isn’t a total failure. Worse yet is the HUD, a severely overcrowded mess that creates a headache inducing amount of visual noise and clutter during combat. The world is plastered in ugly, greasy hues and often populated with uninspired architecture. Obviously graphics have improved across the series, but AC 5 fails to understand the nuance that gave previous games charm, even when they lacked visual fidelity. The art direction meanwhile is no better. It strikes a tone that seems totally deaf to all that has come before. This flaw is accentuated by a total shift in tone – disregarding the subtle commentary on human nature, corporatisation and existential questions of value and legacy for a bombastic, blunt glorified war simulator. The story is widely considered one of the weakest, punctuated by cringe-worthy dialogue and poor pacing. AC 5 was, for a while, the controversial legacy of the series, taking major departures from the previous games with a different thematic and narrative direction, a new look and HUD, and various gameplay changes. Series veterans probably won’t be surprised to find this one so far down the list. That means if you happen to have little unlocked from the previous game, you can effectively find yourself locked into a single build for the whole playthrough. The game will fail to warn you that this transfer deletes all the default parts from your garage, leaving you with Nexus parts instead. Though this is usually appreciated within the various different generations of AC games, transferring your data from Nexus to Nine Breaker is problematic. Worst of all is the cross progression feature. It’s fairly short, fairly simple, and the garage – if it can be called that – is lacklustre. Though it does have an arena mode, it doesn’t hold up all that well compared to many of the simply superb arenas that other games in the series have managed. Sufficed to say that this mode is far from exciting. It predominantly revolves around a Training Mode, with a series of 150 training challenges to test players on various skills and abilities. Nine Breaker has no story mode, and no missions. ![]() This game came out in the era of Armored Core Nexus and Last Raven, yet fell far outside the scope of those titles and their potential. Armored Core: Nine Breakerĭespite carrying a name paying homage to one of Armored Core’s longest lasting and best known villains, AC: Nine Breaker comes in at the bottom of our list. Here then is our choice of ranking for the Armored Core games. We’ve looked at everything from story and gameplay to controls and world design to create a comprehensive ranking of each entry into the series since its debut. You won’t find any Armored Core and Elden Ring comparisons here though – we’re taking the series purely on its own merits. With anticipation for the series the highest it’s been in a long time, we decided it was time for a breakdown of all Armored Core games ranked from worst to best, including Armored Core 6. The mech-battling sci-fi series has a total of 15 different games across more than 20 years, with the sixteenth, the much-anticipated Armored Core 6 Fires of Rubicon, soon to release. Wondering what the best Armored Core games are ? Predating the Souls series, Armored Core is one of FromSoftware’s longest and largest series. What’s the best Armored Core game for beginners? ![]()
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